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Dicing with Grammar

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
hyphen dice game 'Creepy compound adjective creator'
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hyphen dice game 'Creepy compound adjective creator'

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I can use a hyphen to combine words and create compound adjectives. Explanation Children need to understand how hyphens can be used to avoid ambiguity (e.g. man eating shark versus man-eating shark, or recover versus re-cover). Also, an understanding of hyphens can add descriptive depth to noun phrases (e.g. the creature) when they are used to form compound adjectives (the ferocious-looking creature). In the compound adjective ‘ferocious-looking’, the hyphen shows that the two component words have a combined meaning. Aim: using the ‘dice guide’, roll to create six compound adjectives with hyphens that you could use before a noun (e.g. muddle-headed monster). Write definitions for your compound adjectives on your ‘game card’. Keep unusual or ridiculous combinations too! Have fun playing with words!
Mission Control - an exciting way to learn about questions, statements and commands
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Mission Control - an exciting way to learn about questions, statements and commands

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From Year 2 onwards children are expected to understand and compose statements, commands and questions as part of their understanding of grammar and punctuation. Bring this dry subject matter to life by playing 'Mission Control'. Why should a fun games-based approach only be used in mathematics? This resource has everything you need: full lesson plan with differentiation; PowerPoint to support direct teaching; fully resourced game. Just add 1-6 die and you are ready for blast off. 10...9...8...7...
Direct speech, reporting clauses, dice game
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Direct speech, reporting clauses, dice game

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How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer! How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game. This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth. I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence. As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences
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Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences

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Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way. From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs. In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well. There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text. This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
How many proper nouns?
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How many proper nouns?

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Children are expected to capitalise proper nouns from Year 1 onwards, but many children in Key Stage 2 find this tricky to remember. Often, children do not understand the difference between common and proper nouns. This lesson, complete with presentation and an dice game, will give children experience of using a wide variety of proper nouns, from book titles to shop names. Classes about to undertake the Y6 Grammar Test would find this a useful refresher on common and proper nouns. Make missing capital letters a thing of the past by playing: ‘How many capital letters?’
'Follow the dice' story writing dice game that builds sentence variety into writing. It's fun too!
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'Follow the dice' story writing dice game that builds sentence variety into writing. It's fun too!

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Assessment focus I can use a wide variety of sentences and conjunctions in my writing Explanation Some of us are great at writing long descriptive sentences, whilst others are superb at short and shocking ones. We don’t always remember to use a wide variety of sentence types throughout our writing. It is far more enjoyable to read a story packed with questions, exclamations, complex sentences and speech sentences than a story that sticks to one or two of these. Have you ever wanted to write a story without doing any planning or preparation? Well, now’s your chance!
simple and compound sentences, dice game, silent letters
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simple and compound sentences, dice game, silent letters

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Assessment focus I can compose simple and compound sentences. Explanation This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class. It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.
Apostrophe Abduction - possessive apostrophes, contractions, plural nouns
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Apostrophe Abduction - possessive apostrophes, contractions, plural nouns

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Lesson plan, presentation and two dice games (the main game is differentiated 3 ways) included. Ready to go! Apostrophes! Why do so many of us get them wrong? This is a carefully planned lesson about apostrophes for Years 4, 5 or 6. It would also be an ideal revision tool for the Year 6 Grammar Test. First, children are given the chance to revisit prior learning through the fun warm up game ‘The Memory Test’. Following that, they will learn about possessive apostrophes and common misconceptions during the presentation. When they are ready, the two player game ‘Apostrophe Abduction’ will provide them with plenty of challenge or support, depending on the version you give them. I have included three versions of the game : A ‘support’ version - this game uses a very short text, with only 10 highlighted apostrophe words to focus on. An ‘on track’ version - children have to hunt for plurals, possessive apostrophes and contractions. A challenge version - the same as the ‘on track’ version, but across a full story - quite a challenge to find every plural, contraction and possessive apostrophe.
myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources
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myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources

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This is a 3 week English unit on myth writing. If you buy this, just use the zip folder - the other resources are just there to preview. I have used this myth many times and developed it each time. It always gets fantastic writing from children, regardless of their attainment. The model text follows the pattern of a ‘warning story’, and it is flexible enough allow young writers to create their own unique myths. I have adapted it for use in Y4, 5 and 6. I am sure it would work in other year groups too. Within the zip you will find: detailed and creative planning to a high standard; a very short version of the traditional story the Asrai, to be used as a model text; a tool kit (or set of success criteria); planning sheets (differentiated); peer assessment sheets (differentiated); some of my dice grammar games that can be used during the unit; writing prompts; comprehension questions. I am sure you could quickly adapt this for use in your own class - it is ready to be used! I hope your class enjoy writing some incredible myths, using the simple pattern of ‘The Asrai’.
I can build a solid sentence, KS2 writing, grammatically correct extended sentences, differentiated
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I can build a solid sentence, KS2 writing, grammatically correct extended sentences, differentiated

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Word and PDF both included Assessment focus I can build solid sentences Explanation We teach a lot of grammar in primary schools, but many children still struggle to see how it all fits together. There are plenty of children in upper KS2 who cannot compose grammatically correct sentences. Whilst it is true to say that reading, story-telling and listening to stories are the best ways to build awareness of sentences, it may also be helpful to give children some basic sentence patterns to use. If children can internalise these basic patterns, they may be able to use them in infinite different ways. Ultimately, we hope that children feel confident enough to move away from the patterns we give them and onto creating patterns of their own. Who is this for? On Track (ARE) The ‘4 brick’ version of this activity is for writers who could be at age related expectation if they could create grammatically correct extended sentences. Support There is also very simple ‘3 brick’ version of the activity for learners who are not able to write in simple ‘one clause’ sentences. Going deeper Children who are already confident at writing in accurate sentences can try the ‘Follow the dice’ activity (included). These learners will focus on using sentence variety.
I can structure a persuasive paragraph
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I can structure a persuasive paragraph

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*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on. A fully planned and resourced lesson, complete with differentiated activities and a model text. First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support. Then, take a quick look at how the text has been changed to the subject of space travel. What has changed? What has stayed the same? Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply: • Introduce the subject of the debate • Introduce which side you are on • State that you have many strong arguments Next, move on to looking at the how the first argument is structured. Again, it follows a pattern: • Topic sentence – to introduce the key idea of this particular paragraph • Facts and opinions • A rhetorical question On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8. Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel. After this they can organise persuasive paragraphs about anything they choose. I have had great success with this approach and so have my colleagues. I hope you find it useful too.
relative pronouns and clauses, dice game, 'Meet the Relatives'
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relative pronouns and clauses, dice game, 'Meet the Relatives'

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I can use the relative pronouns ‘who’, ‘which’, ‘where’, ‘when’, ‘whose’ and ‘that’ to write relative clauses. Specific relative pronouns are used when referring to different nouns. The fun dice game ‘Meet the relatives’ encourages children to think about which relative pronoun is most suitable for the noun in the sentence. The aim of the game is to be the first player to write an embedded relative clause using each of the relative pronouns on the game card. There are three versions of the game, to ensure that all learners are included and appropriately challenged. Enjoy meeting the relatives!
expanded noun phrases, science fiction writing, KS2, short burst, sci-fi
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expanded noun phrases, science fiction writing, KS2, short burst, sci-fi

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I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing... So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them. The text could also be used as a model for writing - it would be easy to play with it create something entirely new. Worked for my class.
Beowulf multi-clause sentences
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Beowulf multi-clause sentences

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Use this to develop children’s understanding of clauses, and to encourage children to vary the number of clauses they include within their sentences. Assessment focus I can understand the terms ‘clause’ and ‘conjunction’. I can say sentences with one or more clauses. I can write sentences with many clauses, without confusing the reader. This activity promotes lots of talk around word classes and building multi-clause sentences.
Use a colon to explain and add detail, dice game, 'Creepy crawly colon sentences'
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Use a colon to explain and add detail, dice game, 'Creepy crawly colon sentences'

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Assessment focus I can use colons to explain and add detail (description: detail) I can use colon sentences in non-fiction writing Colons can be used for various purposes (before lists, introducing quotes), but this activity focuses on the use of the colon to separate two main clauses. By playing this dice game, children get plenty of opportunities to practise this skill, whilst finding out about some very creepy creatures. There is also a version of the activity for learners that need a lot of support, and an explanation of what to do with your high attaining writers. Enjoy!
Colon to introduce a list, dice game, fiction and non-fiction, differentiated 3 ways
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Colon to introduce a list, dice game, fiction and non-fiction, differentiated 3 ways

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I can use a colon to introduce a list (when the clause before the list is independent) This fun dice game gives children lots of opportunities to use a colon to introduce a list. I have included three versions of the game, to ensure that all learners are included and challenged appropriately. On track version: In pairs, use the on track dice guide. As players progress in the game, they must shade one colon on their game board for every item (or noun phrase) they include in each list. The first player to reach the finish is the winner. Support version: In pairs, children use the support dice guide. During each round both players create a list sentence, using the opening clause on the dice guide, and a list of noun phrases. There are visual prompts on the dice guide to support writers with ideas. Challenge version: Use the ‘on track’ dice guide, but ask the children to experiment with lists made up of expanded noun phrases that include commas, wherever possible. They can try using semi-colons to separate the items in each list. Example of a sentence that could be created by playing this dice game at challenge level: To create her magic potion she needed the following: wild mushrooms, from the lower field; oak bark, from the oldest tree in Western Wood; three long, white feathers and a twist of fresh sap, not more than a day old. Your class will soon get the hang of colons to introduce lists if you play this for a session.